Posted by: innerfire | October 11, 2011

Little-known Tips for Experienced Players

Once again, I’ll be providing a summary of some information found elsewhere. If you’re interested, the original post is here.

  • First, the obvious – shift+key is to auto-cast where your cursor is (great for unloading all at once), alt+key is self-cast. But you can also use ctrl to control self-made minions, like Annie’s bear.
  • Holding ~ (tilde) will cause you to only be able to target minions. ~ + key = no more targeting minions with a spell. You can also use it to move onto a square a minion is on. Doesn’t work with smart cast.
  • Enemy creeps will only target and attack you if you’re dealing physical damage to enemy champions. On-hit effects will aggro.
  • An enemy champion who is currently targetting you gets a small yellow border around their character, which is a great way to detect an incoming gank. Only right clicking shows it.
  • When attacking a tower, you’ll add either 40% of your AP or your bonus attack damage, whichever is higher.
  • Your party members will get a green dot next to the summoner icon when their ultimate is ready.
  • Baron – Move when there’s green bubbles under you and you won’t be hit. He targets whoever is closest.
  • 10-20 creeps (CS) = 1 champion. It’s awesome to go after a champ, but you can waste valuable time getting last hits. That said, the other team knows the importance of creep score, so use that as an opportunity to use skill shots – they either avoid the shot or lose the last hit.
  • Related note – sometimes pushing a lane is more important than last-hits. Without pressure on the lane, enemy champions have zone control. Just clearing out a wave quickly so your minions can move forward can be greatly beneficial. Be careful, because this is dependent on the enemy team composition – a champion who’s just there to help clear a wave or a jungler who would be better elsewhere are now forced to deal with you.
  • Different ELOs require different tactics and mindsets. Every level has different strategies, combos, banned champions, etc.
  • If you’re practicing jungling, go start a custom game. You don’t get any penalty for leaving it, and can reset it as often as you need. It may warn you about the leaver penalty, but that’s just hard-coded.
  • Spacebar will work like Y, sticking to your character, while held. Alternatively, you can keybind your /taunt or /laugh to the spacebar to anger enemies. Angry players = bad players.
  • You can use items by pressing 1-6, based on the position of the item. Press 2 to activate item #2
  • Window Technique – If a champion is hiding behind a minion to avoid your skill shot (Ezreal, Morgana, Blitzcrank, etc) auto-attack the minion and use your skill shot at the same time. If timed right, you’ll kill the minion and the skill shot will hit the champion immediately.

Some more specific strategies –

  • Annie – If she has flash, the moment she hits level 6, she’s going to flash-stun-kill you – have your own flash ready to get away. In a 1v1 situation, many Annies will lead with Q so they don’t miss a Tibbers opportunity. If you’re against her with Vlad, his pool will NOT void the stun – you’ll avoid the damage, but she’ll still have her stun available.
  • Taric stuns. A lot. That’s what they do. Don’t overextend, because he’ll be in the bushes waiting to stun your ass.

Smart Casting 201:

Smart casting is incredibly helpful, to the point it’s worth re-binding your keys to do shift+qwer on just regular QWER.

Warding, or, DO YOU WANT TO WIN GAMES MOTHERFUCKER? WARD THAT SHIT. WARD ALL THE THINGS.

If, on your first trip back to buy, you don’t buy a ward, you’re doing it wrong. 1000% of the time. If you’re solo top, you should ward the river bush at least, or if you’re purple team, ward near the exit of blue for more advance warning. If you’re solo mid, ward the crossroad area near the enemy wraith/Red buff camp. To protect your mid, you should be warding near dragon/Purple’s blue if you’re bottom, and if you’re purple team, then ward the tri-bushes in the enemy jungle. Warding is what separates OK players from good players. Warding saves lives, provides cheap protection and easy ganks. Hey, that Gangplank is going off alone to push bottom – MURDER HIM. See how easy that is? EVERYONE on the team should be buying 1-2 wards each trip back, not just the support. Every watch pro matches? Look at that gorgeous ward coverage. And EVERYONE buys a ward.

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