Posted by: innerfire | June 9, 2008

Priest Talents in WotLK

Theorycrafting information courtesy of Elitist Jerks forums with the discussion located here.

The new talents:

Vampiric Touch – “Causes $o2 Shadow damage over $d to your target and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal.”

Growing Pains – “Converts 4/8/12/16/20% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a 20/40/60/80/100% chance to refresh the duration of your Shadow Word: Pain on the target.”

Shadow Focus – “Increases your chance to hit with your Shadow spells by 1/2/3%, and reduces the mana cost of your Shadow spells by -2/4/6%”

Shadow Power – “Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 2/4/6/810%, and increases the critical strike damage bonus of your Mind Blast and Shadow Word: Death spells by 10/20/30/40/50%.”

Improved Shadow Word: Pain – “Increases the damage of your Shadow Word: Pain spell by 5/10%.”

Dark Spirit – “Increases your Shadow damage by up to 10/20/30% of your total Spirit.”

Improved Spirit Tap – “Gives you a $h% chance to gain a $49694s1% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a $49694s2% rate while casting. Lasts $49694d.”

Shadowform – “Assume a Shadowform, increasing your Shadow damage by 15%, reducing Physical damage done to you by -15% and threat generated by $49868s1%. However, you may not cast Holy spells while in this form.”

Improved Shadowform – “Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 25/50% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form.”

Dispersion – 5m cooldown – “You disperse into pure shadow energy, reducing all damage taken by -90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 sec.”

Psychic Horror – “Causes your Psychic Scream spell to have a 100% chance to Fear the target in horror for 4 sec.”

Shadow Resilience – “Reduces physical damage taken by -2/4%.”

New spells:

Mind Sear – Level 75, Instant Cast, 545 Mana – “Causes an explosion of shadow magic around the enemy target, causing 481-519 Shadow damage every 1 sec for 5 sec to all targets within 10 yards.”

Nightmare – Level 68, 1665 Mana, Instant Cast – “Assault the target’s mind, causing a powerful nightmare that deals 306 Shadow damage to all enemies within 10 yards of the target. Lasts 8 sec.”

Theorycrafting:

Upon announcement of these new/revamped talents I immediately started work on hacking together an updated version of the Shadow Priest Gear Spreadsheet. Here’s what I came up with:

DPS Spreadsheet with Current 2.4.2 Talents
DPS Spreadsheet with WotLK Talents

Please note that for the spreadsheet edited to include WotLK talents I did not evaluate if there were any changes to the best-in-game gear set, though I believe any item changes would have a minor (if any) impact on the comparison between talents. Also at this point the WotLK spreadsheet is inflexible and only intended to show a comparison between talents, don’t expect accurate values if you start switching things around, there are a couple things that could bug it out due to the haste at which I put it together.

DPS
WotLK 2253 dps
2.4.2 2000 dps

With WotLK talents we see a DPS increase of about 12.6%.


Net Mana Out (both using Destruction Potions)

WotLK -25 MP5
2.4.2 -168 MP5

At the high end gear level we still have infinite mana without using Super Mana Potions, note that I did not include the WotLK talent Improved Spirit Tap as the proc rate, % spirit increase, and % regen while casting are all unknown to my knowledge.

Vampiric Touch Regen
WotLK 225 MP5
2.4.2 500 MP5

VT regen has reached a much more reasonable level, perhaps it may be too low at the low end gear level however.

“I know that VT was returning to much mana in its current form, but it seems that the trade off is a complete joke. We gain a 12% DPS increase for the loss of one of our only group buffs?
What about our new 51 point talent, Dispersion. Oh boy, 36% of my mana and health regeneration over 6 seconds, I can hardly wait. Others are the nerf to Shadow Focus, which means I will be limited to hit gear and hit gems until end game where item levels are high enough to allow for more then just the hit we will be needing. Shadow Power and Spirit Tap are interesting as well, considering that 2 of our spells can critical strike, and one of them has a backlash, I can already tell how much mana I will be regenerating after an unlucky SWD crit. Finally, and what I find the most amusing, is the 2 filler AoE spells. Two AoE spells? Come on.”

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